chipStruct chip[maxChips] =
{
{ {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
// { {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 },
{ {0,0,0,0,0,0,0,0}, 0, 0 }
};
chipActionStruct action[maxActions] =
{
{ FALSE, NULL, -255, NULL, 'F', 0, 0, 255, NULL, 'F', 0, 0 },
// { FALSE, NULL, -255, NULL, 'F', 0, 0, 255, NULL, 'F', 0, 0 },
// { FALSE, NULL, -255, NULL, 'F', 0, 0, 255, NULL, 'F', 0, 0 },
// { FALSE, NULL, -255, NULL, 'F', 0, 0, 255, NULL, 'F', 0, 0 },
// { FALSE, NULL, -255, NULL, 'F', 0, 0, 255, NULL, 'F', 0, 0 },
// { FALSE, NULL, -255, NULL, 'F', 0, 0, 255, NULL, 'F', 0, 0 },
// { FALSE, NULL, -255, NULL, 'F', 0, 0, 255, NULL, 'F', 0, 0 },
{ FALSE, NULL, -255, NULL, 'F', 0, 0, 255, NULL, 'F', 0, 0 },
{ FALSE, NULL, -255, NULL, 'F', 0, 0, 255, NULL, 'F', 0, 0 },
{ FALSE, NULL, -255, NULL, 'F', 0, 0, 255, NULL, 'F', 0, 0 },
{ FALSE, NULL, -255, NULL, 'F', 0, 0, 255, NULL, 'F', 0, 0 },
{ FALSE, NULL, -255, NULL, 'F', 0, 0, 255, NULL, 'F', 0, 0 }
};